Benevolent

Game Designer: Yuri Zhuravlev
Artwork: Svetlana Pikul

20-30 min

2–4

10+

Game Overview

Far away from the big cities lies a mysterious forest. Thousands of years ago, there lived tribes that worshiped the spirits of the woods. Even now, ruins of their sanctuaries, conquered by ivy and amarbel, can be found among the trees. Rumour has it that those spirits have always been benevolent and sometimes leave their guests precious gifts: a piece of amber here, a bluebird’s feather or an ancient figurine of some outwardly stone there…
Now it’s your time to head out to the magical forest, earn respect of its guardians and collect all their gifts! Step by step the players will explore the magical forest to gain gifts from its spirits: four-leaf clovers, bluebird’s feathers, crimson crystals, an amber pieces with butterflies inside, and stone figurines. The first player to gather 5 different gifts wins the game!

International Publishers

COMING SOON

Key Selling Points

 Easy to learn rules and captivating gameplay

 Wondrous adventure in a magical forest

 Modular game board that makes each game unique

Contents

3 double-sided forest segments

1 reference pad

1 Dream board

9 double-sided Secret tiles

6 Clover tokens

6 Feather tokens

5 Crystal tokens

4 Amber tokens

4 Figurine tokens

4 Character cards

20 footsteps

64 Leaves

Game Rules

English review by Tabletopping – Reading time: 5 min.

Benevolent is a tense yet accessible game that beautifully combines a racing element with light strategy. Its quick turns and streamlined gameplay make it an enjoyable efficiency puzzle that feels different every time, catering perfectly to family audiences.

English review by @tabletop_4world – Reading time: 4 min.

It’s colorful, simple, fast paced and the decisions are not very complex. It could easily be a game that keeps children and adults equally happy.

Game Rules (EN)

All you need to know to play the game.

Sell Sheet

Single-page gameplay overview with all the business information included (MSRP, MOQ, Availability).

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