These promo captain ability tiles can be added to the other abilites of the base game.
All abilities are used before the cell action (i.e. immediately after placing the trade agent tile in the cell). Players are not required to use an ability or may only receive a partial ability bonus.
All promo captain abilities are related to the concepts of ship areas. Each ship consists of 3 visually separated areas (2 vertical columns in each) and 4 rows — horizontal cell lines.
Captain ability – C7:
Whenever you place a third trade agent within one ship area, you may spend one fuel to place an office or get a sample from a planet or megamall.
Captain ability – C8:
Whenever the connectors of trade become adjusted on the border of the ship areas:
> in the 1st or 2nd row – get 2 fuel;
> in the 3rd or 4th row – start a flight or move bureau marker 2 rooms further.
Captain ability – C9:
At the start of the game receive 2 special tiles with bonuses and place them in different areas of the ship – one in the 2nd row, the other in the 3rd row.
Whenever you place a trade agent next to a special tile with bonuses, get one of the bonuses shown on the tile.